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Nokia and Google Smartly Advance 4G/5G Network Slicing

In 5G by Ron WestfallLeave a Comment

Futurum’s Ron Westfall assesses why the Nokia Google collaboration to deliver network slicing capabilities to Android 13 devices, such as Google Pixel 6 (Pro), can provide the network slicing innovations key to unlocking CSP delivery of innovative use case-specific 4G/5G services and applications.

Qualcomm and Samsung Up Their Alliance with Seven-Year Extension of Patent Licensing Agreement

In Collaboration by Ron WestfallLeave a Comment

Futurum’s Ron Westfall explores why the reaffirmation and expansion of the Qualcomm and Samsung partnership, including a seven-year patent licensing extension and Snapdragon platform collaboration in co-developing future Galaxy mobile devices, provides mobile ecosystem supply chain stability amidst recent turbulence due to global pandemic and geopolitical factors and provides a marked contrast to the Qualcomm Apple patent licensing relationship.

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EU to Introduce Digital Wallet Initiative Ahead of US, Sets First Major Milestone for 2022

In Technology News by Olivier BlanchardLeave a Comment

The EU will introduce a digital wallet initiative ahead of the US, setting a first major milestone for 2022. Futurum’s Olivier Blanchard covers the many nuances of that initiative, including Qualcomm’s prescient 2019 updates to its Snapdragon 855 Mobile Platform and subsequent security clearance, what’s likely ahead there, as well as whether the EC will back down at all in its crusade against major US tech companies, whose assistance will no doubt be needed here.

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Escalating App Store War Between Apple and Developers Likely to Bleed into Antitrust Probes in US and EU

In Technology News by Olivier BlanchardLeave a Comment

Apple removes Fortnite, Epic Games’ popular battle royale game, from its App Store, and blocks “rival” game streaming platforms from iOS. Fortnite pretty much immediately filed suit, but there’s much more to unpack in this quest for a piece of the mobile game revenue pie. Note that last year 2.5 billion people played mobile games, propelling mobile game revenues to amount to nearly 75% of all in-app spending. 30% of that revenue is what Apple (and Google) are fighting to capture, at the expense, some would argue, of game developers.