Consider this.
In January 2016, U.S. employment engagement rates remained sluggish at 32.5 percent, and 67.5 percent of employees were not engaged or were actively disengaged from their work. And the numbers on engagement have largely remained the same since 2012. Gamification might just hold the key to improving corporate culture, commitment, and drive.
Educators are using gamification to make learning fun, and marketers use gamification to encourage prospective customers to interact with a brand. Small and large companies are using it to increase workplace efficiency, offer training, solve problems, and retain top talent.
Gamification works because it changes the way people look at information.
At a very basic level, you can think about “Leapfrog,” the children’s learning game. Sitting at a table working through equations isn’t always fun or motivating, but trying to get your favorite character from one stage to another is exciting to kids. If a child has to do a little math along the way, so be it. The same principles apply to adult consumers and employees. Gamification changes the framework so that individuals engage with a problem, data set, or situation—in a different and often entertaining way.
In HR, gamification has implications for recruitment, benefits administration, health and wellness initiatives, and employee engagement. While the applications feel deceptively simple and fun, the organization benefits from tangible return on engagement. Gamification occurs most often at the digital level. Every interaction creates data sets for adoption and performance that employers can use to modify the environment or better support employees.
It’s a win-win situation.
Large companies such as Accenture, Deloitte, GE, Ford, Google, and Microsoft are using gamification principles to change the way they work. I believe adoption rates will start to increase as companies demonstrate real employee engagement levels that directly correspond to gamification principles. Still not convinced? Here are a few of the ways major companies have successfully integrated gamification into HR functions:
Somehow, despite promising success stories, many companies have not embraced gamification as a meaningful solution to industry challenges. Some of the most common barriers to adoption include:
Gamification is not one-size-fits-all. Every company must design a strategy that addresses individual business challenges. The technical programming and game concepts must align with company goals. An organization needs to understand rules of the game, and tie those to the goals, player motivators and fit, to achieve real-world results.
Gamers like to talk about leveling up, meaning moving up to the next level. HR? Are you listening? Gamification is more than a passing trend, and it has the potential to revolutionize the way human resources professionals conduct business on a daily basis.
The benefits of incorporating gamification into HR activities are becoming increasingly clear. And, as more companies gain an understanding of its uses and benefits and see examples showcasing ROI, adoption rates will start to rise. It’s time to see where you can apply gamification to make valuable changes for your company.
Photo Credit: lizsmith_info via Compfight cc
In this guest contribution from Steve Vonder Haar, Senior Analyst with Wainhouse, a Futurum Group…
In this guest contribution from Craig Durr, Senior Analyst with Wainhouse, a Futurum Group Company,…
Futurum's Daniel Newman dives into the recent announcement coming out of Micron, that they will…
Futurum analyst Michael Diamond recaps the Amazon Devices and Services event and reviews some of…
Futurum senior analyst Steven Dickens provides his take on the latest announcements coming out of…
Futurum’s Ron Westfall and Daniel Newman examine Micron’s financial results for the fourth quarter 2022…